![]() ![]() The blight makes four attacks: two with its branches and two with its grasping roots. The blight deals double damage to objects and structures. You could create custom stat blocks representing swarms, but there's no guidance on how many individuals make up a swarm so you're flying blind. While the blight remains motionless, it is indistinguishable from a dead tree.Beyond D&D 5e Challenge Rating: 20 Traits of Difficulty, D. Two could probably pick up and rescue someone of Medium size who falls behind and is taken by the blights, and only one for someone Small. Needle, twig and vine blights are not the most powerful monsters. Dramatic, but also potentially character-killing without intervention from the wereravens. The party is in the field when plants start to stir, and now it's a race to get inside before being overwhelmed. While the blight remains motionless, it is indistinguishable from a tangle of vines. You run this as a chase which can also be found in the DMG. Contains: Mastiff, Kobold on a Mastiff, Twig Blight, Needle Blight, Vine Blight, Gelatinous Cube, Gibbering Mouther.Something this large is almost certainly Theatre-of-the-Mind territory. Remember, playing on a grid is an optional rule. This minimizes the need for dice, because there's no rolling, and isn't a bad way to handle abstract combat. All it requires is forming some like groups and comparing the to-hit modifiers against the AC of the target to determine how many attacks automatically hit. NEEDLE BLIGHT 5e stats Medium plant, neutral evil Armor Class 12 (natural armor) Hit Points 11 (2d8 + 2) Speed 30 ft. Needle Blight In the shadows of a forest, needle. Three kinds of blights are described here. Blights Blights are malevolent, supernatural plant monsters that try to spread evil wherever they can. In the winery example, I roll each druid individually because it makes their identity stand out compared to the mobs of plant monsters, but in Yester Hill I just roll for the druids' initiative and the berserkers' initiative, because they face the characters as the two main dangers of Yester Hill: the shamans and the savages. Vine Blight Medium plant, neutral evil Armor Class 12 (natural armor) Hit Points 26 (4d8 + 8) Speed 10 ft. This also allows for a nice "scary swarm" vibe, before the characters start disintegrating them.Īs a rule of thumb, I divide initiative groups based on how much I want a certain group to be seen as one "entity" of coordinated creatures, or as an individual with an identity. ![]() The twig blights, on the other hand, are pretty cool if played as a proper swarm, so I just roll initiative once for them and use them all together. I usually roll initiative for every group of enemies by default, and I change how I do it based on the situation: at the winery it says that the needle blights approach in groups of five, so I roll initiative for each group. ![]()
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